게임 요괴 캐릭터 디자인에 관한 연구 – 한국, 중국, 일본 비교를 중심으로

Study on the character design of monster in game - Focused on the comparison with Korea, China and Japan

초록

China, Korea and Japan are all neighbors, but there are quite a few differences in monster culture. In this article, through studying of Korea games highest export countries--China and Japan, as well as analysis on their historical origin of development of "Monster culture", so as to explore the similarities and differences between development of monster culture. In addition, combining these differences and similarities, through the study of "monster culture" related game works, it aims to explore the impact of these countries’ monster culture on modern life culture and the development characteristics of all kinds of monsters under the background of modern culture. Besides, based on above analysis, developed a monster character design that can form a bond of sympathy in three countries by comparing and combining the most popular parts of the monster characters in this three countries. The final aim is to create a game monster character that both in rich ancient culture charm and loved by all people, so as to being taken as an example to illustrate the significance and value of promoting the development of monster culture. The result of this research will help to design monster characters in game production in the future.

키워드

Character design; Culture; Mobile game; Monster game; Monster; 캐릭터 디자인; 문화; 모바일게임; 요괴게임; 요괴
제목
게임 요괴 캐릭터 디자인에 관한 연구 – 한국, 중국, 일본 비교를 중심으로
제목 (타언어)
Study on the character design of monster in game - Focused on the comparison with Korea, China and Japan
저자
기소구; 서갑열
DOI
10.9728/dcs.2017.18.8.1649
발행일
2017
저널명
디지털콘텐츠학회논문지
권
18
호
8
페이지
1649 ~ 1659