Impact of VR on impulsive desire for a destination

Citations

WEB OF SCIENCE

69
Citations

SCOPUS

99

초록

This study proposes a research model to analyze and evaluate - through affective and cognitive processes based on construal level theory and telepresence - the impact of head-mounted displays (HMD) VR on a tourism product that has experiential and hedonic characteristics. A laboratory experiment using 89 student samples compared HMD VR and video. The HMD VR produced 47% higher telepresence than video. The higher level of telepresence, in turn, through the affective process, shortened participants' hypothetical distance by 45%, intensified affection by 62%, and increased their impulsive desire by 75%. Although dual path affective and cognitive processes both affected impulsive desire, the affective process seemed to have the stronger effect in the case of the tourism product.

키워드

Immersive technology; HMD VR; Construal level theory; Affective; Cognitive; Tourism; CONSTRUAL-LEVEL THEORY; VIRTUAL-REALITY; PSYCHOLOGICAL DISTANCE; SPATIAL DISTANCE; EMPIRICAL-EXAMINATION; PERCEIVED RISK; PRODUCT TRIAL; TOURISM; TECHNOLOGY; EXPERIENCE
제목
Impact of VR on impulsive desire for a destination
저자
Kang, Hyunjeong
DOI
10.1016/j.jhtm.2020.02.003
발행일
2020-03
유형
Article
저널명
Journal of Hospitality and Tourism Management
권
42
페이지
244 ~ 255