Impact of VR on impulsive desire for a destination

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WEB OF SCIENCE

69
Citations

SCOPUS

97

초록

This study proposes a research model to analyze and evaluate - through affective and cognitive processes based on construal level theory and telepresence - the impact of head-mounted displays (HMD) VR on a tourism product that has experiential and hedonic characteristics. A laboratory experiment using 89 student samples compared HMD VR and video. The HMD VR produced 47% higher telepresence than video. The higher level of telepresence, in turn, through the affective process, shortened participants' hypothetical distance by 45%, intensified affection by 62%, and increased their impulsive desire by 75%. Although dual path affective and cognitive processes both affected impulsive desire, the affective process seemed to have the stronger effect in the case of the tourism product.

키워드

Immersive technologyHMD VRConstrual level theoryAffectiveCognitiveTourismCONSTRUAL-LEVEL THEORYVIRTUAL-REALITYPSYCHOLOGICAL DISTANCESPATIAL DISTANCEEMPIRICAL-EXAMINATIONPERCEIVED RISKPRODUCT TRIALTOURISMTECHNOLOGYEXPERIENCE
제목
Impact of VR on impulsive desire for a destination
저자
Kang, Hyunjeong
DOI
10.1016/j.jhtm.2020.02.003
발행일
2020-03
유형
Article
저널명
Journal of Hospitality and Tourism Management
42
페이지
244 ~ 255