Optimizing Energy Consumption of Mobile Games

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초록

Games are energy-intensive applications on mobile devices. Optimizing the energy efficiency of games is hence critical for battery-limited mobile devices. Although the advent of energy-aware scheduling (EAS) integrated in recent devices has provided opportunities for improved energy management, the framework is not specifically tuned for game applications. In this paper, we aim to improve the energy efficiency of game applications running on EAS-enabled mobile devices. To this end, we first analyze the functional characteristics of games, and investigate the source of the energy inefficiency. We then propose a scheme, called System-level Energy-optimization for Game Applications (SEGA), to improve the energy efficiency of games. SEGA governs CPU and GPU power consumption in a tightly coupled manner by employing three key techniques: (1) Gsync-aware GPU DVFS governor, (2) adaptive capacity clamping, and (3) on-demand touch boosting. We implemented SEGA on the latest Android-based smartphones. The evaluation results for 23 popular games showed that SEGA reduced the energy consumption of the Google Pixel 2 XL and Samsung Galaxy S9 Plus smartphones, at the device level, by 6.1-22.3% and 4.0-11.7%, respectively, with a quality of service (QoS) degradation of 1.1% and 0.5%, on average. IEEE

키워드

energy efficiencyenergy-aware schedulingGame applicationssmartphonesEnergy efficiencyEnergy utilizationPower managementSchedulingSmartphonesAdaptive capacityEnergy optimizationEnergy-aware schedulingEvaluation resultsFunctional characteristicsOptimizing energySystem levelsTightly-coupledQuality of service
제목
Optimizing Energy Consumption of Mobile Games
저자
Choi, Y.Park, S.Jeon, S.Ha, RhanCha, H.
DOI
10.1109/TMC.2021.3058381
발행일
2022-10
유형
Article
저널명
IEEE Transactions on Mobile Computing
21
10
페이지
3744 ~ 3756