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초록
Producing crowd simulations is a time-consuming task. The amount of technical work required for controlling relevant crowd parameters is a hurdle for effective production. In this paper we propose a new authoring method that can easily create crowd simulations with intuitive painting interface. For this, Self Organized Distribution Map (SODM), Stroke-based Flow Field and Gradient Vector Flow (GVF) techniques were applied to automatically generate parameters from the image. A hybrid fluid model for crowd dynamics was then applied to create smooth crowd movement. Through this system, a user can quickly create the intended crowd simulation with various movements. This methodology would enable fast crowd simulation prototyping in an intuitive way. Copyright © 2014, Australian Computer Society Inc.
키워드
- 제목
- Crowd control with vector painting
- 저자
- Kang, S.J.; Kim, S.-K.
- 발행일
- 2014
- 유형
- Article
- 권
- 46
- 호
- 2-3
- 페이지
- 119 ~ 131
- 언어
- ENG
- 출판사
- Australian Computer Society
- 발행국가
- 오스트레일리아
- 분량
- 13 페이지
- ISSN
- P 1443-458X