System Quality, Interface Quality, Perceived Virtual Presence, and Perceived Social Presence as Predictors of Satisfaction and Intention to Replay in VR Games

System Quality, Interface Quality, Perceived Virtual Presence, and Perceived Social Presence as Predictors of Satisfaction and Intention to Replay in VR Games

초록

The fastest growing sector in the VR entertainment industry is the VR game business. This study is designed to investigate effects of system quality, interface quality, perceived virtual presence, and perceived social presence on players’ satisfaction with VR games and intention to replay VR games. The study findings suggest that system quality, interface quality, perceived virtual presence, and perceived social presence have a positive impact on players’ satisfaction with VR games. In addition, system quality, interface quality, and virtual presence have a positive impact on players’ intention to replay VR games. These results show the importance in VR games of system quality (i.e., VR HMDs, motion controllers, etc.) and the interface quality. Furthermore, the study also shed some light on the importance of players’ perceived virtual presence and perceived social presence in designing VR games. Future research and limitations of the study are also discussed.

키워드

VR GameVirtual RealityVirtual PresenceSocial PresenceSystem QualityInterface Quality
제목
System Quality, Interface Quality, Perceived Virtual Presence, and Perceived Social Presence as Predictors of Satisfaction and Intention to Replay in VR Games
제목 (타언어)
System Quality, Interface Quality, Perceived Virtual Presence, and Perceived Social Presence as Predictors of Satisfaction and Intention to Replay in VR Games
저자
엄남현이기영고윤전
발행일
2019
저널명
미디어 경제와 문화
17
4
페이지
53 ~ 72