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초록
Contemporary client-server infrastructures and their technologies are limited in flexibility and scalability. Most of this is due to the growth of bandwidth requirements as the number of gaming user increases. Also the emergence of mobile cloud computing indicates that abundant applications such as mobile games are available. We consider that a game cloud can provide scalability by architecture that is able to host hundreds of gaming users in mobile games. We enable mobile games to have the advantages of cloud computing and local resources for the high quality of games, and we show that our architecture can be scaled to hundreds of gaming users in our simulation © 2013 IEEE.
키워드
Cloud Computing; Gaming User; Scaling; Bandwidth requirement; Client server; Gaming User; High quality; Local resources; Mobile games; Scaling; Scaling schemes; Cloud computing; Mobile cloud computing; Scalability; Information science
- 제목
- Mobile games with an efficient scaling scheme in the cloud
- 저자
- Kim, H.-Y.
- 발행일
- 2013
- 유형
- Conference Paper
- 저널명
- 2013 International Conference on Information Science and Applications, ICISA 2013
- 언어
- ENG
- ISSN
- P 0000-0000