Unsupervised Semantic Segmentation Method of User Interface Component of Games

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초록

The game user interface (UI) provides a large volume of information necessary to analyze the game screen. The availability of such information can be functional in vision-based machine learning algorithms. With this, there will be an enhancement in the application power of vision deep learning neural networks. Therefore, this paper proposes a game UI segmentation technique based on unsupervised learning. We developed synthetic labeling created on the game engine, image-to-image translation and segmented UI components in the game. The network learned in this manner can segment the target UI area in the target game regardless of the location of the corresponding component. The proposed method can help interpret game screens without applying data augmentation. Also, as this scheme is an unsupervised technique, it has the advantage of not requiring paring data. Our methodology can help researchers who need to extract semantic information from game image data. It can also be used for UI prototyping in the game industry.

키워드

Object segmentationUI segmentationgame user interfacedeep learninggenerative adversarial network
제목
Unsupervised Semantic Segmentation Method of User Interface Component of Games
저자
Kang, ShinjinChoi, Jongin
DOI
10.32604/iasc.2022.019979
발행일
2022-01-01
유형
Article
저널명
Intelligent Automation and Soft Computing
31
2
페이지
1089 ~ 1105