Game Sprite Generator Using a Multi Discriminator GAN

Citations

WEB OF SCIENCE

14
Citations

SCOPUS

16

초록

This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image processing technique during the learning process to remove the noise of the generated images. The resulting images show that 2D sprites in games can be generated by independently learning the three image attributes of shape, color, and animation. The proposed system can increase the productivity of massive 2D image modification work during the game development process. The experimental results demonstrate that our MDGAN can be used for 2D image sprite generation and modification work with little manual cost.

키워드

Generative Adversarial Nets (GANs); 2D Game Sprite; Deep Learning; Game Development; Neural Network
제목
Game Sprite Generator Using a Multi Discriminator GAN
저자
Hong, Seungjin; Kim, Sookyun; Kang, Shinjin
DOI
10.3837/tiis.2019.08.025
발행일
2019-08-31
유형
Article
저널명
KSII Transactions on Internet and Information Systems
권
13
호
8
페이지
4255 ~ 4269