Study on the Use of UI to Enhance Immersion in Story-based Games

Study on the Use of UI to Enhance Immersion in Story-based Games

초록

This study analyzes the UI (User Interface) used in story-based games and proposes UI utilization methods to enhance immersion. Four UI classes emerged from our analysis of the UI components in story-based games; In the story-based game, the player's health status was expressed in the meta UI, the inventory in the non-diegetic UI, the map in the diegetic UI, and the context-sensitive prompt in the spatial UI. We observed that applying different UI classifications induces natural interaction appropriate to the situation and sustains the instinct to explore the story. We propose inducing smooth interaction so that players can immerse themselves in the story world completely by minimizing the blocking of the player's view by blocking the screen by non-diegetic UI and providing appropriate devices and UI suitable for the story situation.

키워드

DiegeticImmersionInteractionStory-based gameUser interface디에제틱몰입상호작용스토리 기반 게임유저 인터페이스
제목
Study on the Use of UI to Enhance Immersion in Story-based Games
제목 (타언어)
Study on the Use of UI to Enhance Immersion in Story-based Games
저자
서갑열
발행일
2023-03
저널명
디지털콘텐츠학회논문지
24
3
페이지
443 ~ 452