Learning Media on Mathematical Education based on Augmented Reality

  • Kounlaxay, Kalaphath; 
  • Shim, Yoonsik; 
  • Kang, Shin-Jin; 
  • Kwak, Ho-Young; 
  • Kim, Soo Kyun
Citations

WEB OF SCIENCE

11
Citations

SCOPUS

26

초록

Modern technology offers many ways to enhance teaching and learning that in turn promote the development of tools for educational activities both inside and outside the classroom. Many educational programs using the augmented reality (AR) technology are being widely used to provide supplementary learning materials for students. This paper describes the potential and challenges of using GeoGebra AR in mathematical studies, whereby students can view 3D geometric objects for a better understanding of their structure, and verifies the feasibility of its use based on experimental results. The GeoGebra software can be used to draw geometric objects, and 3D geometric objects can be viewed using AR software or AR applications on mobile phones or computer tablets. These could provide some of the required materials for mathematical education at high schools or universities. The use of the GeoGebra application for education in Laos will be particularly discussed in this paper.

키워드

GeoGebra; Geometry; Mathematic; Learning Media; Augmented Reality; GEOGEBRA; GEOMETRY
제목
Learning Media on Mathematical Education based on Augmented Reality
저자
Kounlaxay, Kalaphath; Shim, Yoonsik; Kang, Shin-Jin; Kwak, Ho-Young; Kim, Soo Kyun
DOI
10.3837/tiis.2021.03.011
발행일
2021-03-31
유형
Article
저널명
KSII Transactions on Internet and Information Systems
권
15
호
3
페이지
1015 ~ 1029