An efficient access control scheme for online gaming server

Citations

SCOPUS

4

초록

Massively multiplayer online games (MMOG) are projected to one of the rapidly growing entertainment services that will gain large popularity in near future. When there is a request from the client, we almost apply dynamic method using Accept( ) of looping method; thus, there could be process of connecting synchronously lot of client in most of Online gaming server engine. However, this kind of method causes online gaming server which need to support and process the clients, longer loading and bottlenecking. Therefore we propose the object polling scheme to minimize the memory fragmentation and the load of the initialization to the client using an AcceptEx( ) and static allocation method for an efficient gaming server of the Online in this paper. We design and implement the gaming server applying to our proposed scheme. Also, we show efficiency of our proposed scheme by performance analysis in this paper. © 2012 Springer Science+Business Media B.V.

키워드

Gaming server; Object polling; Session
제목
An efficient access control scheme for online gaming server
저자
Kim, H.-Y.
DOI
10.1007/978-94-007-2792-2_25
발행일
2012
유형
Conference Paper
저널명
Lecture Notes in Electrical Engineering
권
114 LNEE
페이지
259 ~ 267