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Detecting Predatory Behavior in Game Chats
- Cheong, Yun-Gyung;
- Jensen, Alaina K.;
- Gudnadottir, Elin Rut;
- Bae, Byung-Chull;
- Togelius, Julian
WEB OF SCIENCE
19SCOPUS
25초록
While games are a popular social media for children, there is a real risk that these children are exposed to potential sexual assault. A number of studies have already addressed this issue, however, the data used in previous research did not properly represent the real chats found in multiplayer online games. To address this issue, we obtained real chat data from MovieStar-Planet, a massively multiplayer online game for children. The research described in this paper aimed to detect predatory behaviors in the chats using machine learning methods. In order to achieve a high accuracy on this task, extensive preprocessing was necessary. We describe three different strategies for data selection and preprocessing, and extensively compare the performance of different learning algorithms on the different data sets and features.
키워드
- 제목
- Detecting Predatory Behavior in Game Chats
- 저자
- Cheong, Yun-Gyung; Jensen, Alaina K.; Gudnadottir, Elin Rut; Bae, Byung-Chull; Togelius, Julian
- 발행일
- 2015-09
- 유형
- Article
- 권
- 7
- 호
- 3
- 페이지
- 220 ~ 232
- 언어
- ENG
- 출판사
- IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
- 발행국가
- 미국
- 분량
- 13 페이지
- ISSN
- E 1943-0698
P 1943-068X