Detecting Predatory Behavior in Game Chats

  • Cheong, Yun-Gyung; 
  • Jensen, Alaina K.; 
  • Gudnadottir, Elin Rut; 
  • Bae, Byung-Chull; 
  • Togelius, Julian
Citations

WEB OF SCIENCE

19
Citations

SCOPUS

25

초록

While games are a popular social media for children, there is a real risk that these children are exposed to potential sexual assault. A number of studies have already addressed this issue, however, the data used in previous research did not properly represent the real chats found in multiplayer online games. To address this issue, we obtained real chat data from MovieStar-Planet, a massively multiplayer online game for children. The research described in this paper aimed to detect predatory behaviors in the chats using machine learning methods. In order to achieve a high accuracy on this task, extensive preprocessing was necessary. We describe three different strategies for data selection and preprocessing, and extensively compare the performance of different learning algorithms on the different data sets and features.

키워드

Chat; data mining; game data; natural language processing (NLP); preprocessing; sexual predator; text classification
제목
Detecting Predatory Behavior in Game Chats
저자
Cheong, Yun-Gyung; Jensen, Alaina K.; Gudnadottir, Elin Rut; Bae, Byung-Chull; Togelius, Julian
DOI
10.1109/TCIAIG.2015.2424932
발행일
2015-09
유형
Article
저널명
IEEE Transactions on Computational Intelligence and AI in Games
권
7
호
3
페이지
220 ~ 232