Exploring Students’ Experiences of Virtual Learning Environment for Art History Classroom

Citations

SCOPUS

9

초록

During the Covid 19, students and instructors experienced double-way synchronization distance classes. Recently, the metaverse was drawn much attention to the online virtual world as a chan-nel for social interaction. It has received renewed interest as a new method of surmounting the limitations of external activities after the pandemic. A few studies have focused on the usability of metaverse in a classroom, but no attention was paid to its applicability to Art History as well as to the higher level of education. In order to compensate for the limitations of two-way synchronized remote learning in university art history classes, Gather.Town was adopted as a metaverse platform in both Western modern art history classes and art history methodology classes. In this study, we surveyed and interviewed students who used both WebEx and Gather. Town. This study examines students’ experiences in accessibility, social presence, convenience of interaction, interest and immersion, and satisfaction when the students use the metaverse plat-form, Gather.Town. The examination of this study confirms that the virtual space of metaverse was more helpful in making students feel a sense of presence, interaction, and engagement than WebEx and demonstrates the possibility of this platform as a sustainable and valid tool in Art History Education. © 2023, Universitas Negeri Semarang. All rights reserved.

키워드

art history educationGather.Townmetaversesynchronous online learning
제목
Exploring Students’ Experiences of Virtual Learning Environment for Art History Classroom
저자
Park, J.Sohn, S.
DOI
10.15294/harmonia.v23i1.41094
발행일
2023-06
유형
Article
저널명
Harmonia: Journal of Arts Research and Education
23
1
페이지
105 ~ 120