상세 보기
Best practice of Gamification in Block Coding Learning Platform based on Virtual Reality (VR)
- 홍서연;
- 박현아;
- 최지영;
- 최서미;
- 김장환;
- ... 김영철;
- 외 1명
초록
Due to the government's announcement of the 2025 policy mandating coding education, there is a growing need for effective coding learning methods in elementary education. However, there are few methods available that can easily help younger students understand coding. While text-based coding and visual block coding methods exist, they have limitations. To address these issues, we propose a block coding learning platform that combines virtual reality (VR) technology with gamification elements. The traditional two dimensional (2D) block coding methods have some limitations, so this platform aims to overcome these by providing an environment where learners can intuitively understand and experience coding in a three dimensional (3D) virtual space. The primary goal is to enhance immersive, learner-centered experiences and improve creative problem-solving skills and computational thinking. This study proposes an experimental approach to demonstrate the effectiveness of a learning platform that combines VR technology with block coding. Furthermore, we expect that the VR-based platform will significantly contribute to improving the quality of education and promoting self-directed learning among students.
키워드
- 제목
- Best practice of Gamification in Block Coding Learning Platform based on Virtual Reality (VR)
- 제목 (타언어)
- Best practice of Gamification in Block Coding Learning Platform based on Virtual Reality (VR)
- 저자
- 홍서연; 박현아; 최지영; 최서미; 김장환; 김영철; 서채연
- 발행일
- 2024-09
- 권
- 12
- 호
- 3
- 페이지
- 419 ~ 426