공감을 위한 VR 인터랙티브 스토리텔링 연구

A Study of VR Interactive Storytelling for Empathy

초록

In this article we describe our preliminary work to create VR interactive storytelling particularly for building empathic relationships between the reader (or the player) and story characters. As a practical guideline for developing empathy-based VR interactive story, we propose four key factors: first, narrativity considering narrative theories and concepts including the notion of focalization by Gerald Genette; second, interactivity for balancing between narrative and player control in interactive storytelling domain; third, consideration of virtual reality in human computer interaction domain; fourth, empathy in narrative from the viewpoint of psychology and cognitive science. We also introduce an example interactive storytelling scenario based on Little Red Riding Hood story. Finally we conclude with our VR implementation using Unreal game engine and HTC Vive.

키워드

가상 현실; 공감; 서사; 빨간망토; 인터랙티브 스토리텔링; Virtual Reality; Empathy; Narrative; Red Riding Hood; Interactive Storytelling
제목
공감을 위한 VR 인터랙티브 스토리텔링 연구
제목 (타언어)
A Study of VR Interactive Storytelling for Empathy
저자
배병철; 김동균; 서갑열
DOI
10.9728/dcs.2017.18.8.1481
발행일
2017
저널명
디지털콘텐츠학회논문지
권
18
호
8
페이지
1481 ~ 1487