A study of coding camp based on gamification- on the case of running a coding puzzle game camp

A study of coding camp based on gamification- on the case of running a coding puzzle game camp

초록

As the importance of software (SW) education has recently emerged, a variety of policies and platforms for SW education have been announced. In particular, there is a limit to only textbooks and classes, so various attempts such as gamification, team teaching, and camp learning class are essential for efficient SW education. Among them, the learning camp is a class platform that has lots of advantages due to classes with high concentration, smooth exchanges with other learners, and quick feedback from instructors. In line with this trend, various camps such as robot experience camps and app development camps are also appearing. In particular, the game production camp is attracting a lot of attention because it raises the interest and motivation of students who are new to SW education. In this study, the fun and satisfaction of camps of each platform were compared through a questionnaire after learning the gamification-based online and offline coding camps designed by game major researchers using a gamified coding learning program. Through this, it was found that although offline camp is more positive than online camp in terms of fun and satisfaction, continuous learning is difficult due to time, space, and human resources. In addition, it was confirmed that the online camp as an alternative to this also had problems with learners giving up and leaving learning. Lastly, we discussed how to supplement the advantages and disadvantages of online and offline programs through the operation of both online and offline programs.

키워드

Software educationOnline coding campOffline coding campGamificationCoding gameFree education
제목
A study of coding camp based on gamification- on the case of running a coding puzzle game camp
제목 (타언어)
A study of coding camp based on gamification- on the case of running a coding puzzle game camp
저자
김나영
DOI
10.22819/kscg.2022.35.3.004
발행일
2022
저널명
한국컴퓨터게임학회논문지
35
3
페이지
23 ~ 32