VR-Based Job Training System Using Tangible Interactions

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초록

Virtual training systems are in an increasing demand because of real-world training, which requires a high cost or accompanying risk, and can be conducted safely through virtual environments. For virtual training to be effective for users, it is important to provide realistic training situations; however, virtual reality (VR) content using VR controllers for experiential learning differ significantly from real content in terms of tangible interactions. In this paper, we propose a method for enhancing the presence and immersion during virtual training by applying various sensors to tangible virtual training as a way to track the movement of real tools used during training and virtualizing the entire body of the actual user for transfer to a virtual environment. The proposed training system connects virtual and real-world spaces through an actual object (e.g., an automobile) to provide the feeling of actual touch during virtual training. Furthermore, the system measures the posture of the tools (steam gun and mop) and the degree of touch and applies them during training (e.g., a steam car wash.) User-testing is conducted to validate the increase in the effectiveness of virtual job training.</p>

키워드

virtual trainingjob training systemVR environmenttangible interactionsdepth data
제목
VR-Based Job Training System Using Tangible Interactions
저자
Baek, SeongminGil, Youn-HeeKim, Yejin
DOI
10.3390/s21206794
발행일
2021-10
유형
Article
저널명
Sensors
21
20