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Game-Specific RAG-LLM for Automated QA Generation and Player Support
- Park, Gaeun;
- Jin, Zhongjie;
- Kim, Yejin;
- Seo, Beomjoo;
- Kang, Shinjin
SCOPUS
0초록
The dramatic increase in complexity across both the systemic and scale aspects of modern digital games poses a severe challenge to traditional manual Quality Assurance (QA) process, which are inherently inefficient and susceptible to human error. Addressing this, we propose a Retrieval Augmented Generation (RAG)-Large Language Model (LLM) system specialized for complex game domains. This model is designed with two core objectives: to automate the generation of QA test cases for improved development efficiency and to provide a Q&A chatbot for game players to improve information accessibility. We constructed a comprehensive knowledge base using data from the MMORPG World of Warcraft. Based on this dataset, we designed and comparatively analyzed three distinct RAG architectures operating under an LLM framework: (1) a baseline RAG utilizing metadata-based filtering, (2) a semantic chunking and search-based RAG, and (3) a structured Knowledge Graph (KG)-based RAG. Performance evaluation conclusively demonstrated that the KG-based RAG architecture achieved superior results in terms of both answer accuracy and response speed. Furthermore, a user survey involving actual game players yielded positive feedback regarding the practicality and satisfaction of its Q&A functionality. This research thus confirms that our proposed KG-based model can substantially contribute to innovating the game QA pipeline and significantly enhancing user experience, promising a positive impact on overall game development and service delivery. ⓒ 2026 KSII.
키워드
- 제목
- Game-Specific RAG-LLM for Automated QA Generation and Player Support
- 저자
- Park, Gaeun; Jin, Zhongjie; Kim, Yejin; Seo, Beomjoo; Kang, Shinjin
- 발행일
- 2026-03-31
- 유형
- Article
- 권
- 20
- 호
- 3
- 페이지
- 1107 ~ 1129