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Screen-Based Sports Simulation Using Acoustic Source Localization
- Seo, Sang-Woo;
- Yun, Somi;
- Kim, Myung-Gyu;
- Sung, Mankyu;
- Kim, Yejin
WEB OF SCIENCE
12SCOPUS
16초록
In this paper, we introduce a novel acoustic source localization in a three-dimensional (3D) space, based on a direction estimation technique. Assuming an acoustic source at a distance from adjacent microphones, its waves spread in a planar form called a planar wavefront. In our system, the directions and steering angles between the acoustic source and the microphone array are estimated based on a planar wavefront model using a delay and sum beamforming (DSBF) system and an array of two-dimensional (2D) microelectromechanical system (MEMS) microphones. The proposed system is designed with parallel processing hardware for real-time performance and implemented using a cost-effective field programmable gate array (FPGA) and a micro control unit (MCU). As shown in the experimental results, the localization errors of the proposed system were less than 3 cm when an impulsive acoustic source was generated over 1 m away from the microphone array, which is comparable to a position-based system with reduced computational complexity. On the basis of the high accuracy and real-time performance of localizing an impulsive acoustic source, such as striking a ball, the proposed system can be applied to screen-based sports simulation.
키워드
- 제목
- Screen-Based Sports Simulation Using Acoustic Source Localization
- 저자
- Seo, Sang-Woo; Yun, Somi; Kim, Myung-Gyu; Sung, Mankyu; Kim, Yejin
- 발행일
- 2019-08-01
- 유형
- Article
- 저널명
- APPLIED SCIENCES-BASEL
- 권
- 9
- 호
- 15
- 언어
- ENG
- 출판사
- MDPI
- 발행국가
- 스위스
- ISSN
- E 2076-3417
P 2076-3417