Hardware-Accelerated Sumi-e Painting for 3D Objects

Citations

WEB OF SCIENCE

0

초록

Brushwork and ink dispersion make it difficult to render 3D common objects in the style of sumi-e painting. We use sphere mapping with brush texture and an image processing techniques to simulate brush-strokes and ink dispersion. The whole process is implemented in shaders running On Graphics Process Unit (GPU) that allows fast and high-quality rendering 3D polygonal models ill the Style Of sumi-e painting. We show several results which demonstrate the practicality and benefits of Our system.

제목
Hardware-Accelerated Sumi-e Painting for 3D Objects
저자
Park, Joo-Hyun; Kim, Sun-Jeong; Song, Chang-Geun; Kang, Shin-Jin
발행일
2009
유형
Proceedings Paper
저널명
Lecture Notes in Computer Science
권
5545
페이지
780 ~ +